Flatlanders to the south claim that both the Vale and the Spirits are infested with sorcery and dangerous magic.
In the Fells, most residents adhere to the Old Faith, anchored by the temples where speakers taught about the duality of the Maker and the Breaker and the Spirit Mountains, where dwelt the dead and sainted Queens. They are monotheists, worshipping the Maker and avoiding the evil counterpart, the Breaker. In the Fells, the former Queens are treated almost as saints. It is said when a queen dies, her spirit occupies one of the peaks of the Spirit Mountains, which ever after is named after her. The ancient Queens help protect the Fells from its enemies.
The queendom of the Fells consists of three major people: the Wizards from the Northern Isles, the Valefolk in the fertile Vale, and the clans in the mountainous regions.
Valefolk are the commoners that live in the city and valley. They speak Vale, also known as Common language.
Wizards have native magical ability that must be collected and channeled through amulets in order to do sophisticated charmcasting. Targeted charmcasting also requires spoken spells. Wizards produce flash continually, but it must be saved up in amulets in order to accumulate enough to cast a spell. Once expended, it takes time to build up again.
They are able to recognize the aura of magic in others with the gift, especially when it is unfocused and unchanneled by an amulet. A skilled wizard with an amulet continually stores accumulating power in his/her amulet, and is able to conceal his aura if he takes hold of his amulet. Non-wizards cannot see these auras. All wizards originate from the Northern Islands, and tend possess fair hair and blue eyes.
The Spirit Clans are practitioners of earth magic and masters of materials: they are masters of healing, medicines, and flashcrafting, makers of the amulets and other magical tools and weapons that allow wizards to use their power. They also make talismans that defend against the high magic of wizards. The Clans are very effective traders, craftspeople, and hunters.